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PROJECT 1 :  MODELLING OF AN ARCHITECTURAL DESIGN 

In Project 1, we were required to select one building from available resources or from our Design Studio 2 final project. Then, we were required to conduct research to gather necesssary information such as plan, sections and elevations. After gather all the relevant informations, we were to create a complete model of the building by using 3DS Max or Rhinoceros or a combination of both. For this project, we were told to produce a 3D model without materials and lighting. 

 

The following was attached with the weekly production progress: 

 

 

 

 

STEP 1 : First floor plan was extruded by refering to the first floor plan imported from AutoCAD

STEP 2: Walls in first floor was extruded by refering to the plan  

STEP 3:  Floors and walls in ssecond were extruded after first floor

STEP 4 : Then, the facade wall was created by extruding it from the plan and all openings such as balcony, windows and doors were created by MakeHole 

STEP 5: Vertical elements that can be found in the facade was created with the reference from South Elevation   

STEP 8: Door was created by creating a surface and was placed in between the frames created earlier according to its thickness

STEP 7: Sliding doors and windows glass was created by placing a surface in between the frames according to its thickness

STEP 6: Doors and windows frame were created by MakeHole 

STEP 9: Roof of the building was built up by extruding the surface from the roof plan imported earlier from AutoCAD and the void was created by MakeHole

STEP 10: Railings was added by extruding it from both South and West elevation

STEP 11: Steps of the staircase which links from second floor to roof terrrace were craeted by extruding it from plan according to its measurement and was arranged accordingly

STEP 12: Site countour was added and was created by extruding the surface of the coutour in different heights and was smoothen it with drape

 

The following are some rendered perspective views of the building :

 

 

 

 

PROJECT 2:  STILL RENDERING MATERIALS, LIGHTS, CAMERA VIEW WITH                                    SITE CONTEXT

PROJECT 2A:  EXTERIOR RENDERING 

In Project 2A, we were required to render the exterior part of the model we did in Project 1. For the exterior rendering, we were required to add materials, lights, cameras and site context for the final renderings. Site context may include landscaping, vechicles and human figure. In addition, we may also use Photoshop as the post-production tools to enhance the visual outcomes of our model. 

 

The following was attached with the weekly production progress: 

 

 

 

 

 

STEP 2: Assigned glass materials for windows and sliding doors of the building. Materials was taken from the template provided

STEP 1 : Continue Project 2A with the previous model created for Project 1. Apply materials lights, camera and site context for the exterior renderings

STEP 3: Assigned materials for door and window frames into the building. The materials was taken from website. Materials was assigned via bitmap

STEP 4: Assigned materials for both the entarnce doors. The materials is plywood where it was taken from website

STEP 5: Assigned wooden materials for the vertical elements on the facade. 

STEP 6: Assigned metal as the materials for terrace, balcony and stairs railings

STEP 7: Building walls was finished by applying concrete as the materials

STEP 8: Materials for grass was applied as the site context

STEP 9: Trees was applied to enhance the visual outcome of the building

SOUTH ELEVATION RENDERING 

NORTH ELEVATION RENDERING 

WEST ELEVATION RENDERING 

EAST ELEVATION RENDERING 

EYE VIEW 

BIRD VIEW 

 

The following are some rendering progress of the building :

 

 

 

 

PROJECT 2B:   INTERIOR RENDERING 

In Project 2B, we were required to continue interior rendering from the previous project. For the interior rendering, we were required to add materials, furnitures, lightings as well as camera views for final renderings. In addition, we may also use Photoshop as the post-production tools to enhance the visual outcomes of our model. 

 

The following was attached with the weekly production progress: 

 

 

 

 

 

STEP 9: Furnitures which was chose to place in the living room was successfully being merged and arrange in the original file and makes the spaces looks more complete

STEP 8: Furnitures were gather together in order to merge it with the model file

STEP 7: Electronic appliances were added to make the renderings looks more complete

STEP 6: Decorative elements were added 

STEP 5: Suitable materials were added to enhance the visual outcomes

STEP 4: Sofa seatings, tv console, coffee table and curtains were added to the living room 

STEP 3: Assigned suitable materials to the furnitures imported. Started off with living rooms renderings

STEP 2: Start off by adding furniture in living rooms. Furnitures were imported to a new 3Ds Max file then were save and merge with the original file.

STEP 1 : Continue interior rendering from the previous project by adding materials, furniture, lightings and camera views for the final rendering.

STEP 10: Then, lightings were added in most of the space of the house to brighten up the space which gives a different kind of feeling

STEP 11: Materials were added to lightings as well 

STEP 12: Decorative elements were added to enhance the visual outcomes 

STEP 13: Then,, test rendering were done  after arrangement of furnitures

STEP 14 : Test rendering were being done continuously after lightings were applied

STEP 15: Omni was being used as the light source for the entire model 

STEP 16:  Edjustment were done from time to time  

STEP 17:  Final renderings were choose by comparing all the test renderings done earlier 

LIVNING ROOM  RENDERING 

LIVNING ROOM  RENDERING 

DINING ROOM RENDERING 

DINING ROOM RENDERING 

 

The following are some rendering progress of the building :

 

 

 

 

PROJECT 3:  A MAXIMUM 90 SECONDS ANIMATION OF THE COMPLETED 3D                                  SCENE

In Project 3, we were required to use the 3D scene from Project 2 and produce a maximum 90 seconds animation to complete the 3D scene using 3Ds Max to set the camera paths for animation. Then, we were required to use other video editing tools to stitch all the rendered clips for presentation. In order to make the video looks interesting, we can also use special effects editing and also add background music to it. 

 

The following was attached with the weekly production progress: 

 

 

 

 

 

STEP 1: in order for me to add target to start of the walkthrough animation, firstly i create the target I want with a plane 

STEP 2: Then, I create a diffuse map and opacity map of the image I chose as my target which is sakura flower. 

STEP 3: After that I used modifier list to edit the image 

STEP 4: Ater editing, the files was save and were ready to be use in the walkthrough animation

STEP 5: In order to produce a maximum of 90 seconds animation, I started off by adding camera path 

STEP 6: The camera path was added by drawing smooth lines and was placed at the right position

STEP 7: Secondly, camera was added in order to create a camera view to  the scene I want to capture for the animation

STEP 8: Path constraint were used to allocate the camera to the right position and moved according to the camera path added earlier 

STEP 9: Before rendering, i double check the scene by using the camera view 

STEP 10: Meanwhile, I zoom out to four viewports so that I can view it all at once

STEP 11: After that, i go to render setup for some settings work

STEP 12: In the setting, I changed 'single' in the time output into active time segment because I am rendering more than 2 frames 

STEP 13: Then, I set the edit the output size to the suitable one

STEP 14: After that I choose the camera view I wan to render

STEP 15: The clip was save under the name I want

STEP 16: Lastly, it was saved to the correct file types

STEP 17: Clicked "continue" to start rendering 

STEP 18: Time taken to render one frame and duration for one to render the whole frame at once was stated beside it 

STEP 19: Much time was taken to rendered one complete frame

STEP 20: After rendering all the frames, we were required to use other video editing softwares to stitch all the rendering clips

PROGRESS 1

PROGRESS 2

PROGRESS 3

PROGRESS 4

PROGRESS 5

PROGRESS 6

PROGRESS 7

PROGRESS 8

ANIMATION

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