TAYLOR'S UNIVERSITY LAKESIDE CAMPUS
L E E C H A E R S H E A N 。 李佳璇
A R C H I T E C T U R E
P O R T F O L I O
PROJECT 1 : MODELLING OF AN ARCHITECTURAL DESIGN
In Project 1, we were required to select one building from available resources or from our Design Studio 2 final project. Then, we were required to conduct research to gather necesssary information such as plan, sections and elevations. After gather all the relevant informations, we were to create a complete model of the building by using 3DS Max or Rhinoceros or a combination of both. For this project, we were told to produce a 3D model without materials and lighting.
The following was attached with the weekly production progress:
STEP 1 : First floor plan was extruded by refering to the first floor plan imported from AutoCAD
STEP 2: Walls in first floor was extruded by refering to the plan
STEP 3: Floors and walls in ssecond were extruded after first floor
STEP 4 : Then, the facade wall was created by extruding it from the plan and all openings such as balcony, windows and doors were created by MakeHole
STEP 5: Vertical elements that can be found in the facade was created with the reference from South Elevation
STEP 8: Door was created by creating a surface and was placed in between the frames created earlier according to its thickness
STEP 7: Sliding doors and windows glass was created by placing a surface in between the frames according to its thickness
STEP 6: Doors and windows frame were created by MakeHole
STEP 9: Roof of the building was built up by extruding the surface from the roof plan imported earlier from AutoCAD and the void was created by MakeHole
STEP 10: Railings was added by extruding it from both South and West elevation
STEP 11: Steps of the staircase which links from second floor to roof terrrace were craeted by extruding it from plan according to its measurement and was arranged accordingly
STEP 12: Site countour was added and was created by extruding the surface of the coutour in different heights and was smoothen it with drape
The following are some rendered perspective views of the building :
PROJECT 2: STILL RENDERING MATERIALS, LIGHTS, CAMERA VIEW WITH SITE CONTEXT
PROJECT 2A: EXTERIOR RENDERING
In Project 2A, we were required to render the exterior part of the model we did in Project 1. For the exterior rendering, we were required to add materials, lights, cameras and site context for the final renderings. Site context may include landscaping, vechicles and human figure. In addition, we may also use Photoshop as the post-production tools to enhance the visual outcomes of our model.
The following was attached with the weekly production progress:
STEP 2: Assigned glass materials for windows and sliding doors of the building. Materials was taken from the template provided
STEP 1 : Continue Project 2A with the previous model created for Project 1. Apply materials lights, camera and site context for the exterior renderings
STEP 3: Assigned materials for door and window frames into the building. The materials was taken from website. Materials was assigned via bitmap
STEP 4: Assigned materials for both the entarnce doors. The materials is plywood where it was taken from website
STEP 5: Assigned wooden materials for the vertical elements on the facade.
STEP 6: Assigned metal as the materials for terrace, balcony and stairs railings
STEP 7: Building walls was finished by applying concrete as the materials
STEP 8: Materials for grass was applied as the site context
STEP 9: Trees was applied to enhance the visual outcome of the building
SOUTH ELEVATION RENDERING
NORTH ELEVATION RENDERING
WEST ELEVATION RENDERING
EAST ELEVATION RENDERING
EYE VIEW
BIRD VIEW
The following are some rendering progress of the building :
PROJECT 2B: INTERIOR RENDERING
In Project 2B, we were required to continue interior rendering from the previous project. For the interior rendering, we were required to add materials, furnitures, lightings as well as camera views for final renderings. In addition, we may also use Photoshop as the post-production tools to enhance the visual outcomes of our model.
The following was attached with the weekly production progress:
STEP 9: Furnitures which was chose to place in the living room was successfully being merged and arrange in the original file and makes the spaces looks more complete
STEP 8: Furnitures were gather together in order to merge it with the model file
STEP 7: Electronic appliances were added to make the renderings looks more complete
STEP 6: Decorative elements were added
STEP 5: Suitable materials were added to enhance the visual outcomes
STEP 4: Sofa seatings, tv console, coffee table and curtains were added to the living room
STEP 3: Assigned suitable materials to the furnitures imported. Started off with living rooms renderings
STEP 2: Start off by adding furniture in living rooms. Furnitures were imported to a new 3Ds Max file then were save and merge with the original file.
STEP 1 : Continue interior rendering from the previous project by adding materials, furniture, lightings and camera views for the final rendering.
STEP 10: Then, lightings were added in most of the space of the house to brighten up the space which gives a different kind of feeling
STEP 11: Materials were added to lightings as well
STEP 12: Decorative elements were added to enhance the visual outcomes
STEP 13: Then,, test rendering were done after arrangement of furnitures
STEP 14 : Test rendering were being done continuously after lightings were applied
STEP 15: Omni was being used as the light source for the entire model
STEP 16: Edjustment were done from time to time
STEP 17: Final renderings were choose by comparing all the test renderings done earlier
LIVNING ROOM RENDERING
LIVNING ROOM RENDERING
DINING ROOM RENDERING
DINING ROOM RENDERING
The following are some rendering progress of the building :
PROJECT 3: A MAXIMUM 90 SECONDS ANIMATION OF THE COMPLETED 3D SCENE
In Project 3, we were required to use the 3D scene from Project 2 and produce a maximum 90 seconds animation to complete the 3D scene using 3Ds Max to set the camera paths for animation. Then, we were required to use other video editing tools to stitch all the rendered clips for presentation. In order to make the video looks interesting, we can also use special effects editing and also add background music to it.
The following was attached with the weekly production progress:
STEP 1: in order for me to add target to start of the walkthrough animation, firstly i create the target I want with a plane
STEP 2: Then, I create a diffuse map and opacity map of the image I chose as my target which is sakura flower.
STEP 3: After that I used modifier list to edit the image
STEP 4: Ater editing, the files was save and were ready to be use in the walkthrough animation
STEP 5: In order to produce a maximum of 90 seconds animation, I started off by adding camera path
STEP 6: The camera path was added by drawing smooth lines and was placed at the right position
STEP 7: Secondly, camera was added in order to create a camera view to the scene I want to capture for the animation
STEP 8: Path constraint were used to allocate the camera to the right position and moved according to the camera path added earlier
STEP 9: Before rendering, i double check the scene by using the camera view
STEP 10: Meanwhile, I zoom out to four viewports so that I can view it all at once
STEP 11: After that, i go to render setup for some settings work
STEP 12: In the setting, I changed 'single' in the time output into active time segment because I am rendering more than 2 frames
STEP 13: Then, I set the edit the output size to the suitable one
STEP 14: After that I choose the camera view I wan to render
STEP 15: The clip was save under the name I want
STEP 16: Lastly, it was saved to the correct file types
STEP 17: Clicked "continue" to start rendering
STEP 18: Time taken to render one frame and duration for one to render the whole frame at once was stated beside it
STEP 19: Much time was taken to rendered one complete frame
STEP 20: After rendering all the frames, we were required to use other video editing softwares to stitch all the rendering clips
PROGRESS 1
PROGRESS 2
PROGRESS 3
PROGRESS 4
PROGRESS 5
PROGRESS 6
PROGRESS 7
PROGRESS 8
ANIMATION